Tactsim | |
Company: | Sakari Games |
Employement: | 2023 September - |
Team size: | 3-4 |
Role(s): | Programmer |
Description: | A serious games project developed in Unity for the Meta Quest |
Company site |
Work experience
University projects
Year: | 2022-2023 |
Duration: | 1 year |
Team size: | 20+ |
Role(s): | Physics programmer Gameplay programmer |
Description: | This is a sailing/survival game. As physics programmer it is my task to make sure the boat and everything related to it is functioning correctly. As a gameplay programmer, I main debug and optimize functionality across the board. Outside of this, I'm also the one making sure code reviews are done correctly and regularly by the whole team. |
Cinkes | |
Year: | 2022- |
Duration: | In progress |
Description: | I started making this physics library during a gap year in university. At the moment, it includes
basic rigid body movement, springs and collision detection. It also has its own math library and a basic renderer. |
Year: | 2020-2021 |
Duration: | 1 year |
Team size: | 20+ (varied throughout the year) |
Role(s): | Physics programmer Gameplay programmer |
Description: | This is a Forza-like game with snowmobiles. As a physics programmer, I took care of the movement of the snowmobile. I also picked up gameplay tasks as I was went. |
Year: | 2020 |
Duration: | 2 months |
Team size: | 14 |
Role(s): | Gameplay programmer |
Description: | This is a smaller puzzle game about fixing fairytale stories. During this project I mainly worked on the saving system and general gameplay tasks. |
Year: | 2019 |
Duration: | 2 months (I joined the team halfway through) |
Team size: | 10 |
Role(s): | Gameplay programmer |
Description: | This is a kind of co-op racing game, which was my first project in Unreal Engine, therefore I was still mostly learning about blueprints. Due to this, and also joining the project relatively late, I had smaller tasks such as making sure the player can't cheat, by going backwards. |